Daylist

Your smart to-do list, marrying list-making with time management methods.

Some Context


Roles & Contributions:
Project manager, Interviewer, Information Architect , Sketch Artist, Presentation Content Writer

Fellow Collaborators:
Mateo Nava: Design Lead
Heidi Given: Research Lead
Sam Rapa: UX Generalist

Project Timeline:
8 weeks

Research Categories:
Generative, Evaluative

Project Type:
Group academic, Design Lab, M.P.S. UX Design, MICA
Challenge prompt set by curriculum

Faculty Advisors:
Patricia Reyna-Wright

High-Level Research Goals


Learn about how employees’ work-life balance is affected by a work from home environment.


Understand how users define their priorities, set goals, budget time, and stay on track


Design a tool that motivates users to stay on top of tasks and not stress about their daily to-do list

The Challenge


With the increase of WFH strategies, employees find themselves taking on work responsibilities in the same space that was formerly designated to personal tasks. Maintaining a work-life balance and setting boundaries requires more strict intrinsic enforcement. Employees need help keeping the stresses of work and home separated and satiated.

Problem Statement

In a world with competing priorities and obligations, how can we redesign the time management experience for individuals working from home? We aim to help remote workers achieve their personal and professional goals. In order to do so, we need to find out what motivates people and what helps them stay productive.

Scoping the Problem

To kick-off the project, the team reviewed the constraints of the project and our assumptions going into it. We then aligned on the potential target users and our hypotheses on the problems they face working from home. At the end of this  stage, we had an understanding of who we needed to talk to and what we wanted to learn from them.

The User


Personas

As we started formulating potential solutions for the pain points that were unearthed from our research, the team needed to stay focused on the users’ needs and not our own wants. The user persona of Lindsey, the Teleworking List-Maker, joined our team roster. Identifying her daily goals, tasks, and emotions helped the team align on what kind of solution our users’ would need.

Lindsey

The Teleworking Listmaker


REMOTE WORKER

DATA ANALYST

MAKES DAILY TO-DO LISTS


Goals

  • Complete tasks in sequence to build towards larger goals

  • Stay on top of deadlines so she doesn’t let her team down

  • Re-prioritize her day when something unexpected comes up

  • Manage her time effectively so she doesn’t have to work late

  • Keep her personal appointments

Tasks

  • Completing a backlog of to-dos (tasks spill over from one period of time to another)

  • Filing reports

  • Responding to emails

  • Attending meetings

Generative Research


Desk Research

Along with user research, we had other sources of knowledge at our disposal. Five peer reviewed articles from academic journals provided us with reliable, quantitative data on the work from home culture. Independently published articles and blog posts gave us contemporary perspectives on WHF arrangements, with the added context of COVID. This diverse literature review gave us an idea of how we might dig deeper with our questioning.

Risk Mitigation Strategy

Before jumping into the project, the team came together to create a risk mitigation strategy. We identified risks that threatened the success of the project, how to avoid them, and how to course correct. Coming together to strategize against risks unified the team and made individual teammate expectations and fears known.

User Surveys

A ten minute survey was prepared by Heidi, our Research Lead, and reviewed by the team before being shared out with our network. At this time we were looking for quantitative information on WFH users’ motivation strategies and technology habits. We received 78 results that bolstered the validity of our desk research and user interview findings, later on.

User Interviews

The team divided and conquered to conduct 13 virtual, user interviews over the course of a week. Each teammate was responsible for scheduling, facilitating, notating, and transcribing 3-5 interviews.  We all followed 1 of 2 interview script variants I wrote, and were looking for answers to questions like, “What do your most productive days all have in common?” and “How do you prioritize tasks?”. Results of the user interviews made up the majority of our qualitative data and informed our understanding of users’ behaviors and needs.

  • We were really ambitious with our goals for the amount of users we wanted to reach. The team really pulled through by recruiting, conducting , and processing over a dozen interviews in 1 week.

Synthesis


Affinity Mapping

Our research all came together on a digital whiteboard. Each member uploaded snippets from their interviews on sticky notes. As a group, we poured over the notes, arranging them into themed groups. Graphs, statistics, and quotes from the surveys were added to the same board, helping us focus on 3 key themes that were backed by qualitative and quantitative data

Key Research Insights


3 key insights took shape when synthesizing the user research. Qualitative data is represented by quotes from user interviews and quantitative data is backed by user surveys.

Calendars

Remote workers rely on their digital and physical calendars.


 “If it’s not on my calendar, it will not happen. This is true for work and personal.”


92%

survey respondents indicated that they utilized their calendar

Notifications

WFH users have mixed feelings about the use of notifications.


“I eventually silenced my notifications because I felt guilty I was on my phone so much”


75%

of respondents use notifications, but their experience using them isn’t strictly positive

To-do Lists

The to-do list method of organizing tasks has devoted followers.


“I stay motivated while working from home by keeping a list of important things to do for the day and making sure they get done.”


73%

of respondents indicated that they use to-do lists

Design


Workflows

After determining the key features of the design, we used workflows to iron out the steps users would take to complete their tasks. Heidi and I went through many workflow iterations, each time simplifying the amount of screens and steps Lindsey would need to go through. This was an important phase as it aligned team member expectations and enabled us to plan out the interactions that we wanted to prototype and test. We didn’t waste our time later by building out features that were not relevant to the key flows.

Journey Map

Using the Lindsey persona, we mapped out an average day working from home. This includes her goals, tasks, and emotional states along with opportunities for improvement. Mapping out her day helped us narrow down the focus of this project and let us picture how a user would implement our solution in their daily life.

Wireframes

A number of wireframes were sketched and reviewed by the team. We conducted dot voting to identify the design choices that the team liked best and then I sketched out a final round of wireframes with all the winning design choices. Implementing the voting step made sure that every team member’s voice was heard and that everyone had ownership of the solution. We wasted no time getting user feedback enabling us to quickly iterate and improve the solution as digital prototypes were built out.

Wireflows

The wireframes and workflows were married together into a wireflow. Seeing all the wireframes strung together all in one place was helpful as we added more detail to our wireframes and prototype. At a glance, we could check what needed to be included to drive the user on the next step and we could take account of the components that were shared across multiple screens of the design.

Storyboard

Similar to the journey map, we wanted to follow Lindsey as she worked from home. Sam created this storyboard, illustrating Lindsey completing a limited number of tasks using our proposed tools and features. Captioned storyboard panels made her story more tangible and enabled us to more effectively share our solution outside of the team because of the digestible imagery and narrative.

Branding

During the later phase of the project, Mateo, our Design Lead, researched and developed a branding guide. This included a mood board, color palette, typography, and a personality. We worked off of this to give all deliverables a cohesive visual language.

Iteration


Prototyping

At least 2 rounds of prototypes were created before landing on the finalized design. With each iteration, we added more content and polished branding to help testers parse the design. This occurred in tandem with user testing. Heidi tested the prototype and communicated her findings  to the team meanwhile Mateo updated the prototype accordingly. The process repeated until we had a hi-fidelity prototype.

Low-Fidelity

Question

  • “What do you think the left panel is showing?”

  • “Are these the fields you would expect to see for a new to-do item?”

Answer

  • Confusion about the purpose of the left panel in relation to the center panel

  • The word “Tasks” already refers to a function in Outlook, testers expected it was the same feature

Application

  • Place controls, that differ visually from the center panel, on the left side

  • Re-label “Tasks”

Mid-Fidelity

Question

  • “How would you add a new item to your to-do list?”

  • “Do you see a way to move an item from one list to another?”

Answer

  • Misread to-do list as a view of items on their calendar for today

  • User mistook the timer for a way to create an audio memo

Application

  • Label more clearly the day that is featured

  • Test an alternate timer format

High-Fidelity

Question

  • “Looking at this screen, what do you think you can do in this app?”

  • “At the bottom of the right panel, what is that? How do you think you use it?”

Answer

  • The term “Backlog” is not understood by all

  • “Helpful files would be…helpful”

  • Users stumbled to complete tasks by tracking their progress in the right panel

Application

  • Re-label “Backlog”

  • Simplify the steps necessary for completing out tasks

User Testing

Six users from our initial round of interviews agreed to participate in user testing. Heidi facilitated 30 minute, virtual tests. Testers were asked to complete 3 tasks and were given the opportunity to share their expectations and thoughts. We received great feedback about what features they liked, didn’t like, and things they would want added. We cut out the features that had confused testers and focused our efforts into strengthening the features they responded positively to. The final iteration was much stronger because of user input.

  • At this point in the project, we really had to divide and conquer to achieve our goals. Team members worked synchronously to update the prototype and run user tests, keeping in constant contact to drive the changes forward.

Using Daylist


Daylist bridges the gap between to-do lists, calendars, and emails through features that span platforms.

We prototyped and tested 3 flows to demonstrate how a user, like Lindsey, would take advantage of Daylist on her typical day working from home. Each flow addresses some of the 3 key research themes: To-Do Lists, Notifications, and Calendars.  

An emphasis was placed on “To-Do Lists” given that Lindsey is the “Teleworking List Maker”.

Adding to Your List

New items are added to the to-do including relevant info that can help the user organize and complete their task. A name, date range, reminder alert, and tags are consolidated into one listing.

To-Do Lists: Users are able to break down complex projects into bite-sized to-do’s that have the relevant info all in one place.
Calendars: Users can keep on top of their projects’ timelines by having their digital calendars automatically blocked off for to-do listings.

Crossing it Off Your List

The most important part of using a to-do list is crossing things off the list. In a digestible format, users are presented with the details of the task at hand with tools to track its progress.

To-Do Lists: Users can be more conscious about how they are using their time by using the to-do timer. When they have accomplished their goal, they can mark it complete and move on to the next.
Notifications: If distracted by other tasks, notifications can help users pull focus back to the goals they have set for themselves.

  • Our user research found that people feel satisfied when they are able to physically cross an item off of their to-do list. We wanted to recreate this positive feeling by building in celebratory interactions when the box is ticked. User testers really loved this burst of confetti!

Updating Your List

The to-do list needs to be flexible to keep up with whatever is thrown at the user. Updating a listing is quick and simple, mirroring the process of listing creation.

To-Do Lists: Users are not bound to the list they initially created. They are able to re-work them quickly for continued use.
Calendars: Users calendars are kept up to date when changes are made to the timing of their listings.

See it in Action

Interact with these key features with the Daylist Figma prototype.

Next Steps


Given the short time span for this project, we knew that we were limited in what we could accomplish. We focused on building and testing the core to-do list features and set aside additional features for later phases. If we were to continue on with the Daylist project, here’s how we’d do it.

Immediate Next Steps


Test and Validate

Testing with a higher quantity of users would give more validity to our solution and reveal user insights that were not uncovered with our limited testing pool.


Refine Interactions

The Daylist prototype includes lots of micro interactions and we had to prioritize. With further design and testing we would ensure that these interactions were refined.


Daylist as a Plugin

As a team, we imagined Daylist integrating with established email clients and productivity tools. In a hypothetical stage 2 of this project, we would build out how that might look.

Future Vision


Device Integration

Our user interviews revealed that users like to hand write notes. Using digital notebooks, we could explore how users could write out their to-do’s and see them automatically added to their desktop app.


Performance Feedback

Adding analytics so users can see how they are spending their time according and how well they are sticking to their target time goals.


Joining the Google Family

In the future we could see Daylist join a larger app suite, like the Google family. By integrating with Gmail and Google Calendar, users would have a one stop shop for planning and executing their to-do’s.

Reflections & Learning


In retrospect, there are some things I would do differently if I could, however, most of our work I am extremely happy with. This was my favorite project of my UX Master’s program!


Additional Personas

We only created the one persona of Lindsey, having a second or third would have represented the breadth of our user research better.

Alternate Journey Map

The journey map was helpful to envision how Lindsey could use the solution throughout her day, but because we had created it with our feature in mind, I wonder what insights we could have gained by creating it earlier in the process.

The Feature Presentation

Our advisor Patricia passed on invaluable knowledge for crafting a case study. I did a bulk of the work on planning out the content, Heidi cut out the clutter, and Mateo made it beautiful. I hold all my following presentations to the standards we set.


Being the Project Manager

As the Project Manager, I knew that I was responsible for the success of our team in addition to my share of the work. Communication was key as we worked together virtually. I led our meetings and, using voting and postmortem exercises, gave all members the opportunity to voice their ideas. To mitigate confusion over all the moving parts, I kept a running record of each week’s goals and each member’s responsibilities. At the conclusion of our class, our case study presentation received the highest marks possible and the team disbanded on good terms (which is rare in group projects).

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